Did some tutorials on the blueprints system in UE4, and its nothing short of amazing. Blueprints also uses visual programming (boxes and wires). In fact, so does World Machine!
from Koola’s amazing ue4 project Snow. Testing out UE4’s instanced materials. What you see in the foreground is actually a flat rectangular mesh.
Continue reading “Blueprints”
culmination of a few days of tests, learning about cloud shadows, reducing texture tiling , ambient occlusion, and World Machine.
Continue reading “Landscapes with World Machine”
speedtree models, models from ue4’s kite demo, and a lot of head scratching with lightmap baking.
Continue reading “Landscape and Foliage”
a while ago a friend and I began to challenge ourselves with learning something video game related everyday, and so to track my progress i posted updates on google keep.
Here’s a few of them sorted by topic!
3ds max + skin modifier
Continue reading “Skeletal Meshes”